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<title>Job Openings | TimeGate Studios</title>
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<lastBuildDate>Thu, 17 May 2012 00:54:18 GMT</lastBuildDate>
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<copyright>Copyright &#x26;copy; 2012 CATS Software, Inc.</copyright>
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<title>Job Openings | TimeGate Studios</title>
<link>http://timegatestudios.catsone.com/careers</link>
</image>
<item>
<title>Server Programmer - [PRG], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=965755</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-965755</guid>
<pubDate>Wed, 11 Apr 2012 11:13:00 GMT</pubDate>
<description>&lt;p&gt;The &lt;strong&gt;Server Programmer&lt;/strong&gt; works closely with the Lead Software Engineer and the rest of the development team to design and program multiple requirements for upcoming titles. For the client, this involves working with Matchmaking, Online Persistence, and other Community features. For the backend, this involves working with Databases, Website and Social Media integration. &lt;strong&gt;&lt;strong&gt;Responsibilities&lt;/strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Design and implement highly scalable and extensible server architecture with a heavy focus on data driven design&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Design and implement server systems that communicate via protocols such as REST (HTTP) and TCP&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Design and implement database communication via SQL&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Design and implement tools and scripts to aid in server maintenance&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Ensure good communication with other departments and provide status reports to management.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong class=&quot;c1&quot;&gt;&lt;strong&gt;&lt;strong&gt;Qualifications&lt;/strong&gt; &lt;/strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt; At least six years of experience in C++ ...&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>Audio Lead - [DES], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=964983</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-964983</guid>
<pubDate>Tue, 10 Apr 2012 17:31:33 GMT</pubDate>
<description>&lt;p&gt;&lt;strong&gt;Description&lt;/strong&gt; As &lt;strong&gt;Audio Lead&lt;/strong&gt;, you’re responsible for managing the entire audio pipeline on a game. From beginning to end, you’ll insure that the game has the highest quality possible sound effects, music, and dialogue. On the technical side, you’ll collaborate with software engineers on the audio tools and improving audio performance and memory. On the creative side, you’ll work with designers and artists to establish the most vivid possible soundscapes and the most superb effects for all of the game’s features. &lt;strong&gt;&lt;strong&gt;Responsibilities&lt;/strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Creation and management of audio pipelines and content lists.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Interface with internal members of the team as well as external contractors.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Assist engineers with audio systems, features, and optimizations.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Coordinate with level designers to help with implementation of voiceovers, soundscapes, and music.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt; Ensure proper mix of all ...&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>Sr. Level Designer - [DES], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=910373</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-910373</guid>
<pubDate>Wed, 29 Feb 2012 15:42:55 GMT</pubDate>
<description>&lt;p&gt;At the last link in the long chain of game content development, you find the Sr. Level Designer. Armed with the latest game engine toolsets, the Sr. Level Designer creates more than just mere maps, he creates experiences. The Level Designer has big dreams, but more importantly that dreams alone, he has skills. Unafraid of technology and technical problems, the Level Designers can master any toolset in a minimum of time. With excellent problem solving skills, the Sr. Level Designer is never frustrated by the unexpected and relishes each chance to overcome the seemingly impossible. While he may not be heavily experienced, the Sr. Level Designer has both guts and smarts. He’s out to prove that he’s the next best thing to happen to the gaming industry, and will do anything it takes to make that happen. He already knows at least one engine toolset and he’s ready to tackle any new challenges with unmatched ferocity. But a Level Designer works as part of a team, and ...&lt;/p&gt;
</description>
</item>
<item>
<title>Tools Programmer - [PRG], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=851651</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-851651</guid>
<pubDate>Wed, 18 Jan 2012 17:24:04 GMT</pubDate>
<description>&lt;p&gt;The &lt;strong&gt;Tools Programmer&lt;/strong&gt; will work with the core team to design, plan, and implement tools for game production, live game support and corporate operations. This includes features such as build automation, websites, databases, social media integration, and task management. The candidate must exhibit excellent verbal and written communication skills, an understanding of automation and production procedures, and an adaptability to meet the needs of multiple projects utilizing common tools technology. &lt;strong&gt;&lt;strong&gt;Responsibilities&lt;/strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Design, develop, extend and maintain production tools: game production, automation, process management.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Programming of core tool systems while meeting required coding standards.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Ensuring robust solutions in regards to usability and security.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong class=&quot;c1&quot;&gt;&lt;strong&gt;Qualifications&lt;/strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Experience working with SQL databases and performance optimization.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt; Experience programming with PHP ...&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>Engine Programmer - [PRG], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=851637</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-851637</guid>
<pubDate>Wed, 18 Jan 2012 17:15:17 GMT</pubDate>
<description>&lt;p&gt;The &lt;strong&gt;Engine Programmer&lt;/strong&gt; is responsible for working close to the hardware level of a multi-platform title (PC, Xbox 360 and PlayStation 3), focusing on graphics, performance, memory, stability, audio, as well as any engine features that may be necessary for the product’s requirements. &lt;strong&gt;&lt;strong&gt;Responsibilities&lt;/strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Architect, program, and debug high quality code&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Maintain a stable and efficient data-driven programming framework with other developers.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Enhance and extend graphics for a next generation game.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Support features on different hardware platforms – including graphics, streaming and audio&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Optimize the engine for different hardware platforms – including threading, memory management, data streaming, and general optimization.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Support core engine features – including networking, physics, particles, and animation.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt; Adhere to internal development policy and enforce ...&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>Graphics Programmer - [PRG], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=851627</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-851627</guid>
<pubDate>Wed, 18 Jan 2012 17:08:30 GMT</pubDate>
<description>&lt;p&gt;The Graphics Programmer is responsible for the visual architecture, implementation of graphics features, and performance enhancements for a multi-platform title. The graphics programmer would be responsible for the PC, Xbox 360 and the PlayStation 3 version of the product. &lt;strong&gt;Responsibilities&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Architect, program, and debug high quality products with efficient and reusable code.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Enhance and extend the graphics for a next generation game engine.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Enforce good software practices.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Account for risk factors and plan for risk mitigation.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class=&quot;c2&quot;&gt; &lt;strong&gt;Qualifications&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Must have at least one title as a Graphics programmer.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Extensive experience with 3D Graphics APIsStrong Math background.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;At least six years of experience in C++ programming.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Experience with assembly level programming.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Experience in shader languages.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Must have excellent object-oriented design and analysis ...&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>Associate Producer - [PRO], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=832683</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-832683</guid>
<pubDate>Thu, 05 Jan 2012 12:00:02 GMT</pubDate>
<description>&lt;p&gt;Description Associate Producers coordinate with other departments to track the production pipeline, manage assets, identify risks, bring forward schedule red flags, and troubleshoot communication and schedule dependency problems. Each Associate Producer works directly with a different subset of the game, such as a specific console platform or the other online features. Responsibilities may also include quality assurance management, milestone preparation, localization, archiving, scheduling, organizing, budgeting, coordinating &amp; managing issues and external contract development efforts and other aspects of game production. Qualifications&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Must have 1-3 years of experience in a production environment.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Must have solid organization skills.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Production experience developing on the Xbox 360 and/or PS3.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;1 or more shipped titles on a next-gen platform.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Written and verbal English must be impeccable. This position will be interfacing with ...&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>Lead Tools Programmer - [PRG], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=770911</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-770911</guid>
<pubDate>Fri, 09 Dec 2011 12:05:21 GMT</pubDate>
<description>&lt;p&gt;The &lt;strong&gt;Lead Tools Programmer&lt;/strong&gt; will work with the core team to design, plan, and implement tools for game production, live game support and corporate operations. This includes features such as build automation, websites, databases, social media integration, and task management. The Lead Tools Programmer will also oversee or assist with infrastructure needs and requirements as necessary for deployment and maintenance of software. The candidate must exhibit excellent verbal and written communication skills, a high level of understanding towards automation and production, and an adaptability to meet the needs of multiple projects utilizing common tools technology. &lt;strong&gt;&lt;strong&gt;Responsibilities&lt;/strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Work with Programmers, Development Directors, and Production staff to identify workflow needs and create tool solutions.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Design, develop, extend and maintain production tools.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Development of technical design specifications.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt; ...&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>Software Engineer - [PRG], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=770903</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-770903</guid>
<pubDate>Fri, 09 Dec 2011 11:59:59 GMT</pubDate>
<description>&lt;p&gt;Description The &lt;strong&gt;Software Engineer&lt;/strong&gt; works closely with the Lead Software Engineer and the rest of the development team to design and program multiple requirements for upcoming titles. &lt;strong&gt;Responsibilities&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Architect, program, and debug high quality code using good software practices.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Design, develop and extend next generation game play engine: game play, graphics, interface, AI, networking, audio, etc.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Provide status reports to the Lead Software Engineer during all phases of the production cycle.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong class=&quot;c1&quot;&gt;Qualifications &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;At least three years of experience in C++ programming.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Experience with assembly level programming.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Experience programming and architecting game play systems.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Must have excellent object-oriented design and analysis skills.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Must have excellent communication and documentation skills.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong class=&quot;c1&quot;&gt;Preferences &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Previous work with a licensed 3D engine (Unreal, LithTech, ...)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt; ...&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>Gameplay Programmer - [PRG], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=770891</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-770891</guid>
<pubDate>Fri, 09 Dec 2011 11:55:45 GMT</pubDate>
<description>&lt;p&gt;The &lt;strong&gt;Gameplay Programmer&lt;/strong&gt; works closely with the Lead Software Engineer, Game Designers, and the rest of the development team to design and implement data-driven systems to empower the game design. &lt;strong&gt;&lt;strong&gt;Responsibilities&lt;/strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Architect, program, and debug high quality products with efficient, robust and maintainable code.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Design, develop and extend systems for gameplay, AI, networking, etc.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Account for risk factors and plan for risk mitigation.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Maintain documentation of gameplay systems.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Provide status reports to the Lead Software Engineer.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong class=&quot;c1&quot;&gt;&lt;strong&gt;&lt;strong&gt;Qualifications&lt;/strong&gt; &lt;/strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;At least four years of experience in C++ programming.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Must have excellent object-oriented design and analysis skills.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Experience designing and implementing complex data-driven systems.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Experience designing and implementing game play systems in a client-server environment.&lt;/strong&gt;&lt;/li&gt;
&lt;li class=&quot;c2&quot;&gt;&lt;strong class=&quot;c1&quot;&gt;...&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>UI Programmer - [PRG], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=770887</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-770887</guid>
<pubDate>Fri, 09 Dec 2011 11:53:16 GMT</pubDate>
<description>&lt;p&gt;The &lt;strong&gt;UI Programmer&lt;/strong&gt; works closely with the Lead Software Engineer, UI Designers, and the rest of the development team to design and implement frontend and HUD elements for next-generation titles. &lt;strong&gt;&lt;strong&gt;Responsibilities&lt;/strong&gt; &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Architect, program, and debug high quality code using good software practices.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Design, develop and extend user interface elements and related systems.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Provide status reports to the Lead Software Engineer during all phases of the production cycle.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong class=&quot;c1&quot;&gt;&lt;strong&gt;&lt;strong&gt;Qualifications&lt;/strong&gt; &lt;/strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;At least three years of experience in C++ programming.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Experience programming and architecting UI systems.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Must have excellent object-oriented design and analysis skills.&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Must have excellent communication and documentation skills.&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;strong class=&quot;c1&quot;&gt;&lt;strong&gt;&lt;strong&gt;Preferences&lt;/strong&gt; &lt;/strong&gt;&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt;Previous work with a licensed 3D engine (Unreal, LithTech, ...)&lt;/strong&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong class=&quot;c1&quot;&gt; Previous ...&lt;/strong&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>User Interface Artist - [ART], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=747943</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-747943</guid>
<pubDate>Thu, 01 Dec 2011 10:31:38 GMT</pubDate>
<description>&lt;p&gt;&lt;strong&gt;DESCRIPTION&lt;/strong&gt; The &lt;strong&gt;UI Artist&lt;/strong&gt; is expected to excel in conceptualizing, asset creation and implementation of user interfaces. The UI Artist will work closely with the Lead UI Artist to establish the visual direction. &lt;strong&gt;QUALIFICATIONS&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;2+ years of experience in computer generated art&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Excellent understanding of intuitive interface design and navigation&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Understanding of the UI audio needs for both PC and consoles&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Extensive Flash and Photoshop experience&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Experience developing art for next-gen consoles&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Solid understanding and ability to maximize art pipelines&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Self motivated and driven to face challenges&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Ability to create art assets which demonstrate advanced techniques&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Ability to communicate effectively with all members of the team&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Must have credit on at least one (1) commercially shipped title&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class=&quot;c2&quot;&gt;&lt;strong&gt;PREFERENCES &lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Experience with UE3 ...&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>Technical Animator - [ART], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=704877</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-704877</guid>
<pubDate>Fri, 21 Oct 2011 14:00:51 GMT</pubDate>
<description>&lt;p&gt;&lt;strong&gt;Description&lt;/strong&gt; The &lt;strong&gt;Technical Animator&lt;/strong&gt; is a liaison between artists and programers. They will work with the Lead Animator to define, document and maintain animation pipelines and rigging solutions.They must understand the relationship between art creation and the technical code. They must be able to demonstrate the most efficient techniques for creating art that pushes the boundaries of existing and future hardware. &lt;strong&gt;Responsibilites&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Help to plan, develop, and maintain asset pipelines.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Oversee and enforce established standards and practices for game art assets.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Optimize art assets for use in-engine.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Ensure that all production art takes best advantage of the target platforms while staying within performance guidelines (PC, Xbox 360, etc.).&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Coordinate with Level Designer and Programmers and Animators to implement game events.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Familiar with scripting languages (Max Script preferred)&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Train other ...&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
</description>
</item>
<item>
<title>Lead Game Designer - [DES], TX</title>
<link>http://timegatestudios.catsone.com/careers/index.php?m=portal&amp;a=details&amp;jobOrderID=94248</link>
<source url="http://timegatestudios.catsone.com/careers">TimeGate Studios</source>
<guid isPermaLink="false">catsone-com-94248</guid>
<pubDate>Wed, 01 Jul 2009 15:51:03 GMT</pubDate>
<description>&lt;p&gt;As a &lt;strong&gt;Lead Game Designer&lt;/strong&gt;, you will be responsible for designing gameplay systems, gameplay content, and interfaces for next-generation games. Within the design department, you will lead and manage a team of game designers that develop amazing gameplay experiences. Collaborating closely with producers and other department leads, you will be intimately involved with the design that forms the core of a unified next-gen game! &lt;strong&gt;Responsibilities&lt;/strong&gt;&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Designing macro-level and micro-level gameplay systems.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Mentoring and managing a team of game designers.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Iterating on gameplay elements such as AI, combat mechanics, and control schemes.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Generating blueprints for in-game and front-end interfaces.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Architect content development tools for other designers.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Balancing gameplay in both competitive and co-operative game types.&lt;/span&gt;&lt;/li&gt;
&lt;li&gt;&lt;span class=&quot;c1&quot;&gt;Prototyping new game content and gameplay mechanics.&lt;/span&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p class=&quot;c2&quot;&gt;...&lt;/p&gt;
</description>
</item>
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