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JOBS
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POSITION: Graphics Programmer
Description
The Graphics Programmer is responsible for the visual architecture, implementation of graphics features, and performance enhancements for a multi-platform title. The graphics programmer would be responsible for the PC, Xbox 360 and the PlayStation 3 version of the product.
Responsibilities
- Architect, program, and debug high quality products with efficient and reusable code.
- Enhance and extend the graphics for a next generation game engine.
- Enforce good software practices.
- Account for risk factors and plan for risk mitigation.
Qualifications
- Must have at least one title as a Graphics programmer.
- Extensive experience with 3D Graphics APIs
- Strong Math background.
- At least six years of experience in C++ programming.
- Experience with assembly level programming.
- Experience in shader languages.
- Must have excellent object-oriented design and analysis skills.
- Must have excellent communication and documentation skills.
Preferences
- Previous work with Unreal Engine 3.
- Windows XP/Vista development experience.
- Next-gen Console development experience (PS3 or XBox 360).
- Experience designing, implementing, debugging, and optimizing 3D graphics engines.
- Strong Computer Science background: data-driven systems, algorithms, etc...
- Experience playing a variety of games (particularly FPS).
- Aggressive and motivated team player.
Education and/or Experience
Bachelor’s Degree (B.S.) or higher in Computer Science, Engineering, Math or a related degree.
TimeGate Studios offers a challenging work environment, competitive salary, and excellent benefits.
Click here to apply now.
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