JOBS

POSITION: Graphics Programmer

Description

The Graphics Programmer is responsible for the visual architecture, implementation of graphics features, and performance enhancements for a multi-platform title. The graphics programmer would be responsible for the PC, Xbox 360 and the PlayStation 3 version of the product.

 

Responsibilities

  •    Architect, program, and debug high quality products with efficient and reusable code.
  •    Enhance and extend the graphics for a next generation game engine.
  •    Enforce good software practices.
  •    Account for risk factors and plan for risk mitigation.

 

Qualifications

  •    Must have at least one title as a Graphics programmer.
  •    Extensive experience with 3D Graphics APIs
  •    Strong Math background.
  •    At least six years of experience in C++ programming.
  •    Experience with assembly level programming.
  •    Experience in shader languages.
  •    Must have excellent object-oriented design and analysis skills.
  •    Must have excellent communication and documentation skills.

 

Preferences

  •    Previous work with Unreal Engine 3.
  •    Windows XP/Vista development experience.
  •    Next-gen Console development experience (PS3 or XBox 360).
  •    Experience designing, implementing, debugging, and optimizing 3D graphics engines.
  •    Strong Computer Science background: data-driven systems, algorithms, etc...
  •    Experience playing a variety of games (particularly FPS).
  •    Aggressive and motivated team player.

 

Education and/or Experience

Bachelor’s Degree (B.S.) or higher in Computer Science, Engineering, Math or a related degree.


TimeGate Studios offers a challenging work environment, competitive salary, and excellent benefits.

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