Jobs at TimeGate Studios RSS

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175663UI Programmer Sugar Land, Texas
Description The UI Programmer works closely with the Lead Software Engineer, UI Designers, and the rest of the development team to design and implement frontend and HUD elements for next-generation titles. Responsibilities Architect, program,
100478UI Designer Sugar Land, TX
DESCRIPTION The UI Designer is expected to excel in conceptualizing, asset creation and implementation of user interfaces. The UI Designer will work closely with the Art Director to establish the visual direction, and with Programmers to properly
24946Tools Programmer Sugar Land, TX
Description The Tools Programmer will help to design, plan and program tools and tool components for production and game development, such as build automation, task management, and game editors. The candidate must also exhibit excellent verbal
175660Tools Intern Sugar Land, Texas
Description The Tools Intern will help to design, plan and program tools and tool components for production and game development, such as build automation, task management, and game editors. The candidate must also exhibit excellent verbal and
24623Software Engineer Sugar Land, TX
Description The Software Engineer works closely with the Lead Software Engineer and the rest of the development team to design and program multiple requirements for upcoming titles. Responsibilities Architect, program, and debug high quality
24611Senior Animator Sugar Land, TX
Description The Senior Animator works closely with the Lead Artist to maintain a coherent vision of the game's look and feel and ensures that the game has the absolute best animation in the industry. Candidates should also be familiar in many
24937Quality Assurance Tester Sugar Land, TX
Description The Quality Assurance Tester is primarily responsible for testing and evaluating the game during the course of its development. Quality Assurance Testers report to the Lead Quality Assurance Tester and provide reports on game quality
24936Quality Assurance Manager Sugar Land, TX
Description The Quality Assurance Manager is primarily responsible for managing and directing the quality assurance team. The Quality Assurance Manager reports to the Producer, reports to other lead positions, and provides reports on game quality
71249Programming Intern Sugar Land, TX
Description As a Programming Intern, you will be responsible for assisting the programming department with various tools and game related development. You must be a self starter with the ability to work effectively with others. Responsibilities
151950Production Coordinator Sugar Land, TX
Description Production Assistants coordinate with all departments to track the production pipeline, manage assets, identify risks, bring forward schedule red flags, and troubleshoot communication and schedule dependency problems. The Production
176038Online Programmer Sugar Land, Texas
Description The Online Programmer works closely with the Lead Software Engineer and the rest of the development team to design and program multiple requirements for upcoming titles. This involves working on matchmaking, persistence and community
170623Mechanical Artist Sugar Land, TX
Description The Mechanical Artist is expected to be competent in multiple disciplines such as modeling, texturing, and/or conceptuals. The Mechanical Artist will work closely with the Lead Artist to make sure the game has top-notch next-gen
170509Business Analyst Sugar Land, TX
Description The Business Analyst coordinates with all departments to track the production pipeline, manages assets, identifies risks, brings forward scheduled red flags, troubleshoots communication, and schedules dependency problems. The Business
24933Associate Producer Sugar Land, TX
Description Associate Producers coordinate with other departments to track the production pipeline, manage assets, identify risks, bring forward schedule red flags, and troubleshoot communication and schedule dependency problems. Each Associate
24758Artist Sugar Land, TX
Description The Artist is expected to be competent in multiple disciplines such as modeling, texturing, animation, and/or conceptuals. The Artist will work closely with the Lead Artist to make sure the game has top-notch next-gen visuals and
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